| line# | code(run#) |
|---|---|
| 1 | #include "input.h" |
| 2 | #include "tiles.h" |
| 3 | #include "coordinates.h" |
| 4 | |
| 5 | #include <SDL.h> |
| 6 | #include <SDL_image.h> |
| 7 | #include <SDL_ttf.h> |
| 8 | #include <stdbool.h> |
| 9 | |
| 10 | // Current state of input |
| 11 | typedef struct InputState |
| 12 | { |
| 13 | char *promptText; |
| 14 | char *enteredText; |
| 15 | int maxLength; |
| 16 | bool upperCase; |
| 17 | int result; |
| 18 | SDL_Renderer *renderer; |
| 19 | SDL_Texture *tiles; |
| 20 | TTF_Font *font; |
| 21 | } InputState; |
| 22 | |
| 23 | // Render input to renderer based on menu state |
| 24 | // Menu state must include proper renderer, tiles and font |
| 25 | static void renderInput(InputState *state)(21) |
| 26 | { |
| 27 | SDL_Renderer *renderer = state->renderer;(21) |
| 28 | SDL_Texture *tiles = state->tiles;(21) |
| 29 | TTF_Font *font = state->font;(21) |
| 30 | |
| 31 | SDL_RenderClear(renderer);(21) |
| 32 | |
| 33 | // brown-ish color for texts |
| 34 | SDL_Color color = {205, 140, 74};(21) |
| 35 | SDL_Color white = {255, 255, 255};(21) |
| 36 | |
| 37 | // background floor |
| 38 | renderTiles(renderer, tiles, greenFloor, 0, 0, 19, 11);(21) |
| 39 | |
| 40 | // key layout for on-screen keyboard |
| 41 | char *keysLC = "0123456789öüqwertzuiopőúasdfghjkléáűíyxcvbnm,.-ó"; // lowercase(21) |
| 42 | char *keysUC = "§'\"+!%/=()ÖÜQWERTZUIOPŐÚASDFGHJKLÉÁŰÍYXCVBNM?:_Ó"; // uppercase(21) |
| 43 | int keyIndex = 0; // current index of key string(21) |
| 44 | |
| 45 | // render keyboard |
| 46 | for (int i = 0; i < 4; i++)(105) |
| 47 | { |
| 48 | for (int j = 0; j < 12; j++)(1092) |
| 49 | { |
| 50 | char key[3]; // current key text, characters with accent require 2 chars + \0 at the end |
| 51 | key[0] = state->upperCase ? keysUC[keyIndex] : keysLC[keyIndex]; // get first char of key based on keyboard case(1008) |
| 52 | keyIndex++; // next char in key string(1008) |
| 53 | if ((key[0] < 32 || key[0] > 127) && key[0] != 0) // if current key has an invalid code <==> accent character ==> next character is needed(1008) |
| 54 | { |
| 55 | key[1] = state->upperCase ? keysUC[keyIndex] : keysLC[keyIndex]; // get next character of key string (to complete accent character)(191) |
| 56 | keyIndex++; // next char in key string(191) |
| 57 | key[2] = '\0'; // terminate string(191) |
| 58 | } |
| 59 | else |
| 60 | key[1] = '\0'; // terminate string(817) |
| 61 | |
| 62 | // renter font and key to correct coordinates |
| 63 | Coordinates pos = {j + 4, i + 6};(1008) |
| 64 | renderTileC(renderer, tiles, blank, pos);(1008) |
| 65 | renderFontC(renderer, font, color, key, pos, true, true);(1008) |
| 66 | } |
| 67 | } |
| 68 | |
| 69 | // space bar |
| 70 | renderTile(renderer, tiles, blankR, 6, 10);(21) |
| 71 | renderTiles(renderer, tiles, blankLR, 7, 10, 12, 10);(21) |
| 72 | renderTile(renderer, tiles, blankL, 13, 10);(21) |
| 73 | |
| 74 | // shift keys |
| 75 | renderTile(renderer, tiles, blank, 3, 9);(21) |
| 76 | renderFont(renderer, font, color, "^", 3, 9, true, true);(21) |
| 77 | renderTile(renderer, tiles, blank, 16, 9);(21) |
| 78 | renderFont(renderer, font, color, "^", 16, 9, true, true);(21) |
| 79 | |
| 80 | // backspace |
| 81 | renderTile(renderer, tiles, blankR, 16, 6);(21) |
| 82 | renderTile(renderer, tiles, blankL, 17, 6);(21) |
| 83 | renderFont(renderer, font, color, "<-", 16, 6, false, true);(21) |
| 84 | |
| 85 | // OK button |
| 86 | renderTile(renderer, tiles, blankR, 17, 1);(21) |
| 87 | renderTile(renderer, tiles, blankL, 18, 1);(21) |
| 88 | renderFont(renderer, font, color, "OK", 17, 1, false, true);(21) |
| 89 | |
| 90 | // back button |
| 91 | renderTile(renderer, tiles, blankR, 17, 3);(21) |
| 92 | renderTile(renderer, tiles, blankL, 18, 3);(21) |
| 93 | renderFont(renderer, font, color, "<-", 17, 3, false, true);(21) |
| 94 | |
| 95 | // render current text with border and prompt |
| 96 | renderFont(renderer, font, white, state->promptText, 1, 1, false, true);(21) |
| 97 | renderTiles(renderer, tiles, greyFloor, 1, 2, 15, 4);(21) |
| 98 | renderTiles(renderer, tiles, wall, 1, 2, 15, 2);(21) |
| 99 | renderTiles(renderer, tiles, wall, 1, 4, 15, 4);(21) |
| 100 | renderTile(renderer, tiles, wall, 1, 3);(21) |
| 101 | renderTile(renderer, tiles, wall, 15, 3);(21) |
| 102 | renderFont(renderer, font, white, state->enteredText, 2, 3, false, true);(21) |
| 103 | |
| 104 | SDL_RenderPresent(renderer);(21) |
| 105 | }(21) |
| 106 | |
| 107 | // Delete last character of current text |
| 108 | static void deleteChar(InputState *state)(4) |
| 109 | { |
| 110 | char *text = state->enteredText; // for simpler code(4) |
| 111 | int length = strlen(text); // get current length(4) |
| 112 | |
| 113 | if (length >= 1) // if there are characters in string(4) |
| 114 | { |
| 115 | if ((text[length - 2] < 32 || text[length - 2] > 127) && text[length - 2] != 0 && // last 2 characters are invalid <==> make an accent character together(4) |
| 116 | (text[length - 1] < 32 || text[length - 1] > 127) && text[length - 1] != 0 &&(0) |
| 117 | length >= 2) // and length is correct for accent character |
| 118 | { |
| 119 | text[length - 2] = 0; // set string end(0) |
| 120 | } |
| 121 | else |
| 122 | { |
| 123 | text[length - 1] = 0; // set string end(4) |
| 124 | } |
| 125 | } |
| 126 | }(4) |
| 127 | |
| 128 | // Handle SDL key down event |
| 129 | // Returns true if erernder is needed |
| 130 | static bool handleKeydown(InputState *state, SDL_Keycode key)(20) |
| 131 | { |
| 132 | bool shift = !state->upperCase;(20) |
| 133 | switch (key)(20) |
| 134 | { |
| 135 | case 0xe5: // right shift(1) |
| 136 | case 0xe1: // left shift |
| 137 | state->upperCase = true;(1) |
| 138 | return true;(1) |
| 139 | case 0x28: // enter(1) |
| 140 | state->result = 1;(1) |
| 141 | return false;(1) |
| 142 | case 0x29: // esc(0) |
| 143 | state->result = 2;(0) |
| 144 | return false;(0) |
| 145 | case 0x2a: // backspace(4) |
| 146 | deleteChar(state);(4) |
| 147 | break;(4) |
| 148 | case 0x2c: // space(0) |
| 149 | strcat(state->enteredText, " ");(0) |
| 150 | break;(0) |
| 151 | case 0x35: // 0 / §(0) |
| 152 | strcat(state->enteredText, shift ? "0" : "§");(0) |
| 153 | break;(0) |
| 154 | case 0x1e: // 1 / '(0) |
| 155 | strcat(state->enteredText, shift ? "1" : "'");(0) |
| 156 | break;(0) |
| 157 | case 0x1f: // 2 / "(0) |
| 158 | strcat(state->enteredText, shift ? "2" : "\"");(0) |
| 159 | break;(0) |
| 160 | case 0x20: // 3 / +(0) |
| 161 | strcat(state->enteredText, shift ? "3" : "+");(0) |
| 162 | break;(0) |
| 163 | case 0x21: // 4 / !(0) |
| 164 | strcat(state->enteredText, shift ? "4" : "!");(0) |
| 165 | break;(0) |
| 166 | case 0x22: // 5 / %(0) |
| 167 | strcat(state->enteredText, shift ? "5" : "%");(0) |
| 168 | break;(0) |
| 169 | case 0x23: // 6 / /(0) |
| 170 | strcat(state->enteredText, shift ? "6" : "/");(0) |
| 171 | break;(0) |
| 172 | case 0x24: // 7 / =(0) |
| 173 | strcat(state->enteredText, shift ? "7" : "=");(0) |
| 174 | break;(0) |
| 175 | case 0x25: // 8 / ((0) |
| 176 | strcat(state->enteredText, shift ? "8" : "(");(0) |
| 177 | break;(0) |
| 178 | case 0x26: // 9 / )(0) |
| 179 | strcat(state->enteredText, shift ? "9" : ")");(0) |
| 180 | break;(0) |
| 181 | case 0x27: // ö / Ö(0) |
| 182 | strcat(state->enteredText, shift ? "ö" : "Ö");(0) |
| 183 | break;(0) |
| 184 | case 0x2d: // ü / Ü(0) |
| 185 | strcat(state->enteredText, shift ? "ü" : "Ü");(0) |
| 186 | break;(0) |
| 187 | case 0x14: // q / Q(0) |
| 188 | strcat(state->enteredText, shift ? "q" : "Q");(0) |
| 189 | break;(0) |
| 190 | case 0x1a: // w / W(0) |
| 191 | strcat(state->enteredText, shift ? "w" : "W");(0) |
| 192 | break;(0) |
| 193 | case 0x08: // e / E(3) |
| 194 | strcat(state->enteredText, shift ? "e" : "E");(3) |
| 195 | break;(3) |
| 196 | case 0x15: // r / R(0) |
| 197 | strcat(state->enteredText, shift ? "r" : "R");(0) |
| 198 | break;(0) |
| 199 | case 0x17: // t / T(0) |
| 200 | strcat(state->enteredText, shift ? "t" : "T");(0) |
| 201 | break;(0) |
| 202 | case 0x1c: // z / Z(0) |
| 203 | strcat(state->enteredText, shift ? "z" : "Z");(0) |
| 204 | break;(0) |
| 205 | case 0x18: // u / U(0) |
| 206 | strcat(state->enteredText, shift ? "u" : "U");(0) |
| 207 | break;(0) |
| 208 | case 0x0c: // i / I(0) |
| 209 | strcat(state->enteredText, shift ? "i" : "I");(0) |
| 210 | break;(0) |
| 211 | case 0x12: // o / O(0) |
| 212 | strcat(state->enteredText, shift ? "o" : "O");(0) |
| 213 | break;(0) |
| 214 | case 0x13: // p / P(1) |
| 215 | strcat(state->enteredText, shift ? "p" : "P");(1) |
| 216 | break;(1) |
| 217 | case 0x2f: // ő / Ő(0) |
| 218 | strcat(state->enteredText, shift ? "ő" : "Ő");(0) |
| 219 | break;(0) |
| 220 | case 0x30: // ú / Ú(0) |
| 221 | strcat(state->enteredText, shift ? "ú" : "Ú");(0) |
| 222 | break;(0) |
| 223 | case 0x04: // a / A(1) |
| 224 | strcat(state->enteredText, shift ? "a" : "A");(1) |
| 225 | break;(1) |
| 226 | case 0x16: // s / S(2) |
| 227 | strcat(state->enteredText, shift ? "s" : "S");(2) |
| 228 | break;(2) |
| 229 | case 0x07: // d / D(0) |
| 230 | strcat(state->enteredText, shift ? "d" : "D");(0) |
| 231 | break;(0) |
| 232 | case 0x09: // f / F(0) |
| 233 | strcat(state->enteredText, shift ? "f" : "F");(0) |
| 234 | break;(0) |
| 235 | case 0x0a: // g / G(0) |
| 236 | strcat(state->enteredText, shift ? "g" : "G");(0) |
| 237 | break;(0) |
| 238 | case 0x0b: // h / H(0) |
| 239 | strcat(state->enteredText, shift ? "h" : "H");(0) |
| 240 | break;(0) |
| 241 | case 0x0d: // j / J(0) |
| 242 | strcat(state->enteredText, shift ? "j" : "J");(0) |
| 243 | break;(0) |
| 244 | case 0x0e: // k / K(0) |
| 245 | strcat(state->enteredText, shift ? "k" : "K");(0) |
| 246 | break;(0) |
| 247 | case 0x0f: // l / L(0) |
| 248 | strcat(state->enteredText, shift ? "l" : "L");(0) |
| 249 | break;(0) |
| 250 | case 0x33: // é / É(0) |
| 251 | strcat(state->enteredText, shift ? "é" : "É");(0) |
| 252 | break;(0) |
| 253 | case 0x34: // á / Á(0) |
| 254 | strcat(state->enteredText, shift ? "á" : "Á");(0) |
| 255 | break;(0) |
| 256 | case 0x31: // ű / Ű(0) |
| 257 | strcat(state->enteredText, shift ? "ű" : "Ű");(0) |
| 258 | break;(0) |
| 259 | case 0x64: // í / Í(0) |
| 260 | strcat(state->enteredText, shift ? "í" : "Í");(0) |
| 261 | break;(0) |
| 262 | case 0x1d: // y / Y(1) |
| 263 | strcat(state->enteredText, shift ? "y" : "Y");(1) |
| 264 | break;(1) |
| 265 | case 0x1b: // x / X(1) |
| 266 | strcat(state->enteredText, shift ? "x" : "X");(1) |
| 267 | break;(1) |
| 268 | case 0x06: // c / C(1) |
| 269 | strcat(state->enteredText, shift ? "c" : "C");(1) |
| 270 | break;(1) |
| 271 | case 0x19: // v / V(0) |
| 272 | strcat(state->enteredText, shift ? "v" : "V");(0) |
| 273 | break;(0) |
| 274 | case 0x05: // b / B(2) |
| 275 | strcat(state->enteredText, shift ? "b" : "B");(2) |
| 276 | break;(2) |
| 277 | case 0x11: // n / N(0) |
| 278 | strcat(state->enteredText, shift ? "n" : "N");(0) |
| 279 | break;(0) |
| 280 | case 0x10: // m / M(0) |
| 281 | strcat(state->enteredText, shift ? "m" : "M");(0) |
| 282 | break;(0) |
| 283 | case 0x36: // , / ?(0) |
| 284 | strcat(state->enteredText, shift ? "," : "?");(0) |
| 285 | break;(0) |
| 286 | case 0x37: // . / :(1) |
| 287 | strcat(state->enteredText, shift ? "." : ":");(1) |
| 288 | break;(1) |
| 289 | case 0x38: // - / _(1) |
| 290 | strcat(state->enteredText, shift ? "-" : "_");(1) |
| 291 | break;(1) |
| 292 | case 0x2e: // ó / Ó(0) |
| 293 | strcat(state->enteredText, shift ? "ó" : "Ó");(0) |
| 294 | break;(0) |
| 295 | default:(0) |
| 296 | return false;(0) |
| 297 | break; |
| 298 | } |
| 299 | return true;(18) |
| 300 | } |
| 301 | |
| 302 | // Handle SDL key up event |
| 303 | // Returns true if erernder is needed |
| 304 | static bool handleKeyup(InputState *state, SDL_Keycode key)(20) |
| 305 | { |
| 306 | switch (key)(20) |
| 307 | { |
| 308 | case 0xe5: // right shift(1) |
| 309 | case 0xe1: // left shift |
| 310 | state->upperCase = false;(1) |
| 311 | break;(1) |
| 312 | default:(19) |
| 313 | return false;(19) |
| 314 | break; |
| 315 | } |
| 316 | return true;(1) |
| 317 | } |
| 318 | |
| 319 | // Handle SDL mouse click |
| 320 | // Returns true if rerender is needed |
| 321 | static bool handleClick(InputState *state, int x, int y)(0) |
| 322 | { |
| 323 | bool shift = !state->upperCase;(0) |
| 324 | if (clickTile(3, 9, x, y)) // left shift(0) |
| 325 | state->upperCase = !state->upperCase;(0) |
| 326 | if (clickTile(16, 9, x, y)) // right shift(0) |
| 327 | state->upperCase = !state->upperCase;(0) |
| 328 | if (clickTiles(6, 10, 13, 10, x, y)) // space(0) |
| 329 | strcat(state->enteredText, " ");(0) |
| 330 | if (clickTiles(16, 6, 17, 6, x, y)) // backspace(0) |
| 331 | deleteChar(state);(0) |
| 332 | if (clickTiles(17, 1, 18, 1, x, y)) // ok button(0) |
| 333 | state->result = 1;(0) |
| 334 | if (clickTiles(17, 3, 18, 3, x, y)) // back button(0) |
| 335 | state->result = 2;(0) |
| 336 | |
| 337 | if (clickTile(4, 6, x, y))(0) |
| 338 | strcat(state->enteredText, shift ? "0" : "§");(0) |
| 339 | if (clickTile(5, 6, x, y))(0) |
| 340 | strcat(state->enteredText, shift ? "1" : "'");(0) |
| 341 | if (clickTile(6, 6, x, y))(0) |
| 342 | strcat(state->enteredText, shift ? "2" : "\"");(0) |
| 343 | if (clickTile(7, 6, x, y))(0) |
| 344 | strcat(state->enteredText, shift ? "3" : "+");(0) |
| 345 | if (clickTile(8, 6, x, y))(0) |
| 346 | strcat(state->enteredText, shift ? "4" : "!");(0) |
| 347 | if (clickTile(9, 6, x, y))(0) |
| 348 | strcat(state->enteredText, shift ? "5" : "%");(0) |
| 349 | if (clickTile(10, 6, x, y))(0) |
| 350 | strcat(state->enteredText, shift ? "6" : "/");(0) |
| 351 | if (clickTile(11, 6, x, y))(0) |
| 352 | strcat(state->enteredText, shift ? "7" : "=");(0) |
| 353 | if (clickTile(12, 6, x, y))(0) |
| 354 | strcat(state->enteredText, shift ? "8" : "(");(0) |
| 355 | if (clickTile(13, 6, x, y))(0) |
| 356 | strcat(state->enteredText, shift ? "9" : ")");(0) |
| 357 | if (clickTile(14, 6, x, y))(0) |
| 358 | strcat(state->enteredText, shift ? "ö" : "Ö");(0) |
| 359 | if (clickTile(15, 6, x, y))(0) |
| 360 | strcat(state->enteredText, shift ? "ü" : "Ü");(0) |
| 361 | if (clickTile(4, 7, x, y))(0) |
| 362 | strcat(state->enteredText, shift ? "q" : "Q");(0) |
| 363 | if (clickTile(5, 7, x, y))(0) |
| 364 | strcat(state->enteredText, shift ? "w" : "W");(0) |
| 365 | if (clickTile(6, 7, x, y))(0) |
| 366 | strcat(state->enteredText, shift ? "e" : "E");(0) |
| 367 | if (clickTile(7, 7, x, y))(0) |
| 368 | strcat(state->enteredText, shift ? "r" : "R");(0) |
| 369 | if (clickTile(8, 7, x, y))(0) |
| 370 | strcat(state->enteredText, shift ? "t" : "T");(0) |
| 371 | if (clickTile(9, 7, x, y))(0) |
| 372 | strcat(state->enteredText, shift ? "z" : "Z");(0) |
| 373 | if (clickTile(10, 7, x, y))(0) |
| 374 | strcat(state->enteredText, shift ? "u" : "U");(0) |
| 375 | if (clickTile(11, 7, x, y))(0) |
| 376 | strcat(state->enteredText, shift ? "i" : "I");(0) |
| 377 | if (clickTile(12, 7, x, y))(0) |
| 378 | strcat(state->enteredText, shift ? "o" : "O");(0) |
| 379 | if (clickTile(13, 7, x, y))(0) |
| 380 | strcat(state->enteredText, shift ? "p" : "P");(0) |
| 381 | if (clickTile(14, 7, x, y))(0) |
| 382 | strcat(state->enteredText, shift ? "ő" : "Ő");(0) |
| 383 | if (clickTile(15, 7, x, y))(0) |
| 384 | strcat(state->enteredText, shift ? "ú" : "Ú");(0) |
| 385 | if (clickTile(4, 8, x, y))(0) |
| 386 | strcat(state->enteredText, shift ? "a" : "A");(0) |
| 387 | if (clickTile(5, 8, x, y))(0) |
| 388 | strcat(state->enteredText, shift ? "s" : "S");(0) |
| 389 | if (clickTile(6, 8, x, y))(0) |
| 390 | strcat(state->enteredText, shift ? "d" : "D");(0) |
| 391 | if (clickTile(7, 8, x, y))(0) |
| 392 | strcat(state->enteredText, shift ? "f" : "F");(0) |
| 393 | if (clickTile(8, 8, x, y))(0) |
| 394 | strcat(state->enteredText, shift ? "g" : "G");(0) |
| 395 | if (clickTile(9, 8, x, y))(0) |
| 396 | strcat(state->enteredText, shift ? "h" : "H");(0) |
| 397 | if (clickTile(10, 8, x, y))(0) |
| 398 | strcat(state->enteredText, shift ? "j" : "J");(0) |
| 399 | if (clickTile(11, 8, x, y))(0) |
| 400 | strcat(state->enteredText, shift ? "k" : "K");(0) |
| 401 | if (clickTile(12, 8, x, y))(0) |
| 402 | strcat(state->enteredText, shift ? "l" : "L");(0) |
| 403 | if (clickTile(13, 8, x, y))(0) |
| 404 | strcat(state->enteredText, shift ? "é" : "É");(0) |
| 405 | if (clickTile(14, 8, x, y))(0) |
| 406 | strcat(state->enteredText, shift ? "á" : "Á");(0) |
| 407 | if (clickTile(15, 8, x, y))(0) |
| 408 | strcat(state->enteredText, shift ? "ű" : "Ű");(0) |
| 409 | if (clickTile(4, 9, x, y))(0) |
| 410 | strcat(state->enteredText, shift ? "í" : "Í");(0) |
| 411 | if (clickTile(5, 9, x, y))(0) |
| 412 | strcat(state->enteredText, shift ? "y" : "Y");(0) |
| 413 | if (clickTile(6, 9, x, y))(0) |
| 414 | strcat(state->enteredText, shift ? "x" : "X");(0) |
| 415 | if (clickTile(7, 9, x, y))(0) |
| 416 | strcat(state->enteredText, shift ? "c" : "C");(0) |
| 417 | if (clickTile(8, 9, x, y))(0) |
| 418 | strcat(state->enteredText, shift ? "v" : "V");(0) |
| 419 | if (clickTile(9, 9, x, y))(0) |
| 420 | strcat(state->enteredText, shift ? "b" : "B");(0) |
| 421 | if (clickTile(10, 9, x, y))(0) |
| 422 | strcat(state->enteredText, shift ? "n" : "N");(0) |
| 423 | if (clickTile(11, 9, x, y))(0) |
| 424 | strcat(state->enteredText, shift ? "m" : "M");(0) |
| 425 | if (clickTile(12, 9, x, y))(0) |
| 426 | strcat(state->enteredText, shift ? "," : "?");(0) |
| 427 | if (clickTile(13, 9, x, y))(0) |
| 428 | strcat(state->enteredText, shift ? "." : ":");(0) |
| 429 | if (clickTile(14, 9, x, y))(0) |
| 430 | strcat(state->enteredText, shift ? "-" : "_");(0) |
| 431 | if (clickTile(15, 9, x, y))(0) |
| 432 | strcat(state->enteredText, shift ? "ó" : "Ó");(0) |
| 433 | return true;(0) |
| 434 | } |
| 435 | |
| 436 | // Handle input event |
| 437 | // Returns true if rerender is needed |
| 438 | static bool handleEvent(SDL_Event event, InputState *state)(54) |
| 439 | { |
| 440 | switch (event.type)(54) |
| 441 | { |
| 442 | case SDL_KEYDOWN:(20) |
| 443 | return handleKeydown(state, event.key.keysym.scancode);(20) |
| 444 | case SDL_KEYUP:(20) |
| 445 | return handleKeyup(state, event.key.keysym.scancode);(20) |
| 446 | case SDL_MOUSEBUTTONDOWN:(0) |
| 447 | return handleClick(state, event.button.x, event.button.y);(0) |
| 448 | case SDL_QUIT: // return on quit signal(0) |
| 449 | state->result = 0;(0) |
| 450 | return false;(0) |
| 451 | default:(14) |
| 452 | return false;(14) |
| 453 | break; |
| 454 | } |
| 455 | } |
| 456 | |
| 457 | // Input text from user |
| 458 | // Prompt text is displayed to user, input is written to enteredText |
| 459 | // Returns 0 on exit, 1 on success and 2 on user cancel |
| 460 | int textInput(SDL_Renderer *renderer, SDL_Texture *tiles, TTF_Font *font, char *promptText, char *enteredText, int maxLength)(1) |
| 461 | { |
| 462 | InputState state; |
| 463 | |
| 464 | // set renderer, tiles and font to state for easier function calls |
| 465 | state.renderer = renderer;(1) |
| 466 | state.tiles = tiles;(1) |
| 467 | state.font = font;(1) |
| 468 | |
| 469 | // initialize state variables |
| 470 | state.promptText = promptText;(1) |
| 471 | state.enteredText = enteredText;(1) |
| 472 | state.maxLength = maxLength;(1) |
| 473 | state.upperCase = false;(1) |
| 474 | state.result = -1;(1) |
| 475 | |
| 476 | // render initialized state |
| 477 | renderInput(&state);(1) |
| 478 | |
| 479 | SDL_Event ev; |
| 480 | while (SDL_WaitEvent(&ev))(54) |
| 481 | { |
| 482 | bool rerender = handleEvent(ev, &state);(54) |
| 483 | if (state.result != -1) // if result was set(54) |
| 484 | { |
| 485 | return state.result; // return with result(1) |
| 486 | } |
| 487 | if (rerender)(53) |
| 488 | renderInput(&state);(20) |
| 489 | } |
| 490 | }(0) |
| 491 | |
| 492 | // Display alert to user |
| 493 | // Returns 0 on exit and 1 on user dismiss |
| 494 | int alertBox(SDL_Renderer *renderer, SDL_Texture *tiles, TTF_Font *font, char *promptText)(1) |
| 495 | { |
| 496 | SDL_RenderClear(renderer);(1) |
| 497 | |
| 498 | // brown-ish color for texts |
| 499 | SDL_Color color = {205, 140, 74};(1) |
| 500 | SDL_Color white = {255, 255, 255};(1) |
| 501 | |
| 502 | // background floor |
| 503 | renderTiles(renderer, tiles, greenFloor, 0, 0, 19, 11);(1) |
| 504 | |
| 505 | // render prompt text with border |
| 506 | renderTiles(renderer, tiles, greyFloor, 1, 1, 18, 3);(1) |
| 507 | renderTiles(renderer, tiles, wall, 1, 1, 18, 1);(1) |
| 508 | renderTiles(renderer, tiles, wall, 1, 3, 18, 3);(1) |
| 509 | renderTile(renderer, tiles, wall, 1, 2);(1) |
| 510 | renderTile(renderer, tiles, wall, 18, 2);(1) |
| 511 | renderFont(renderer, font, white, promptText, 2, 2, false, true);(1) |
| 512 | |
| 513 | // OK button |
| 514 | renderTile(renderer, tiles, blankR, 8, 5);(1) |
| 515 | renderTiles(renderer, tiles, blankLR, 9, 5, 10, 5);(1) |
| 516 | renderTile(renderer, tiles, blankL, 11, 5);(1) |
| 517 | renderFont(renderer, font, color, "OK", 9, 5, false, true);(1) |
| 518 | |
| 519 | SDL_RenderPresent(renderer);(1) |
| 520 | |
| 521 | SDL_Event ev; |
| 522 | while (SDL_WaitEvent(&ev))(2) |
| 523 | { |
| 524 | switch (ev.type)(2) |
| 525 | { |
| 526 | case SDL_KEYDOWN:(1) |
| 527 | if (ev.key.keysym.scancode == 0x28) // enter(1) |
| 528 | return 1;(1) |
| 529 | break;(0) |
| 530 | case SDL_MOUSEBUTTONDOWN:(0) |
| 531 | if (clickTiles(8, 5, 11, 5, ev.button.x, ev.button.y)) // ok button(0) |
| 532 | return 1;(0) |
| 533 | break;(0) |
| 534 | case SDL_QUIT: // return on quit signal(0) |
| 535 | return 0;(0) |
| 536 | default:(1) |
| 537 | break;(1) |
| 538 | } |
| 539 | } |
| 540 | }(0) |
| 541 | |
| 542 | // Display yes/no dialog to user |
| 543 | // Returns 0 on exit and 1 on yes and 2 on no |
| 544 | int dialogBox(SDL_Renderer *renderer, SDL_Texture *tiles, TTF_Font *font, char *promptText)(1) |
| 545 | { |
| 546 | SDL_RenderClear(renderer);(1) |
| 547 | |
| 548 | // brown-ish color for texts |
| 549 | SDL_Color color = {205, 140, 74};(1) |
| 550 | SDL_Color white = {255, 255, 255};(1) |
| 551 | |
| 552 | // background floor |
| 553 | renderTiles(renderer, tiles, greenFloor, 0, 0, 19, 11);(1) |
| 554 | |
| 555 | // render prompt text with border |
| 556 | renderTiles(renderer, tiles, greyFloor, 1, 1, 18, 3);(1) |
| 557 | renderTiles(renderer, tiles, wall, 1, 1, 18, 1);(1) |
| 558 | renderTiles(renderer, tiles, wall, 1, 3, 18, 3);(1) |
| 559 | renderTile(renderer, tiles, wall, 1, 2);(1) |
| 560 | renderTile(renderer, tiles, wall, 18, 2);(1) |
| 561 | renderFont(renderer, font, white, promptText, 2, 2, false, true);(1) |
| 562 | |
| 563 | // OK button |
| 564 | renderTile(renderer, tiles, blankR, 5, 5);(1) |
| 565 | renderTiles(renderer, tiles, blankLR, 6, 5, 7, 5);(1) |
| 566 | renderTile(renderer, tiles, blankL, 8, 5);(1) |
| 567 | renderFont(renderer, font, color, "OK", 6, 5, false, true);(1) |
| 568 | |
| 569 | // OK button |
| 570 | renderTile(renderer, tiles, blankR, 11, 5);(1) |
| 571 | renderTiles(renderer, tiles, blankLR, 12, 5, 13, 5);(1) |
| 572 | renderTile(renderer, tiles, blankL, 14, 5);(1) |
| 573 | renderFont(renderer, font, color, "Mégse", 11, 5, false, true);(1) |
| 574 | |
| 575 | SDL_RenderPresent(renderer);(1) |
| 576 | |
| 577 | SDL_Event ev; |
| 578 | while (SDL_WaitEvent(&ev))(2) |
| 579 | { |
| 580 | switch (ev.type)(2) |
| 581 | { |
| 582 | case SDL_KEYDOWN:(1) |
| 583 | if (ev.key.keysym.scancode == 0x28) // enter(1) |
| 584 | return 1;(1) |
| 585 | if (ev.key.keysym.scancode == 0x29) // esc(0) |
| 586 | return 2;(0) |
| 587 | break;(0) |
| 588 | case SDL_MOUSEBUTTONDOWN:(0) |
| 589 | if (clickTiles(5, 5, 8, 5, ev.button.x, ev.button.y)) // ok button(0) |
| 590 | return 1;(0) |
| 591 | if (clickTiles(11, 5, 14, 5, ev.button.x, ev.button.y)) // cancel button(0) |
| 592 | return 2;(0) |
| 593 | break;(0) |
| 594 | case SDL_QUIT: // return on quit signal(0) |
| 595 | return 0;(0) |
| 596 | default:(1) |
| 597 | break;(1) |
| 598 | } |
| 599 | } |
| 600 | }(0) |