| line# | code(run#) |
|---|---|
| 1 | #include "edit.h" |
| 2 | #include "file.h" |
| 3 | #include "input.h" |
| 4 | #include "coordinates.h" |
| 5 | #include "tiles.h" |
| 6 | |
| 7 | #include <SDL.h> |
| 8 | #include <SDL_image.h> |
| 9 | #include <SDL_ttf.h> |
| 10 | #include <stdbool.h> |
| 11 | |
| 12 | #include "debugmalloc.h" |
| 13 | |
| 14 | typedef struct EditState |
| 15 | { |
| 16 | Level *firstLevel; |
| 17 | Level *level; |
| 18 | Coordinates edit; |
| 19 | int selection; |
| 20 | int result; |
| 21 | bool ctrl; |
| 22 | bool unsaved; |
| 23 | char *filename; |
| 24 | SDL_Renderer *renderer; |
| 25 | SDL_Texture *tiles; |
| 26 | TTF_Font *font; |
| 27 | } EditState; |
| 28 | |
| 29 | // Convert ot tileState to tile |
| 30 | // Returns brown floor on error |
| 31 | static Tile tileStateToTile(TileState state)(0) |
| 32 | { |
| 33 | switch (state)(0) |
| 34 | { |
| 35 | case wallS:(0) |
| 36 | return wall;(0) |
| 37 | case playerS:(0) |
| 38 | return player;(0) |
| 39 | case playerOnTargetS:(0) |
| 40 | return player;(0) |
| 41 | case crateS:(0) |
| 42 | return crate;(0) |
| 43 | case crateOnTargetS:(0) |
| 44 | return crateOnTarget;(0) |
| 45 | case targetS:(0) |
| 46 | return target;(0) |
| 47 | case floorTileS:(0) |
| 48 | return brownFloor;(0) |
| 49 | default:(0) |
| 50 | return brownFloor;(0) |
| 51 | } |
| 52 | } |
| 53 | |
| 54 | // Get tile at coordinates |
| 55 | // Returns invalidS for tiles outside of play area |
| 56 | static TileState getTileState(Level *level, int x, int y)(0) |
| 57 | { |
| 58 | if (x < 0 || y < 0 || x >= level->size.x || y >= level->size.y)(0) |
| 59 | { |
| 60 | return invalidS;(0) |
| 61 | } |
| 62 | return level->tiles[x + y * level->size.x];(0) |
| 63 | } |
| 64 | |
| 65 | // Set state of tile at coordinates |
| 66 | // Does nothing for tiles outside of play area |
| 67 | static void setTileState(Level *level, int x, int y, TileState state)(0) |
| 68 | { |
| 69 | if (x < 0 || y < 0 || x >= level->size.x || y >= level->size.y)(0) |
| 70 | { |
| 71 | return;(0) |
| 72 | } |
| 73 | level->tiles[x + y * level->size.x] = state;(0) |
| 74 | } |
| 75 | |
| 76 | // Render current state of play to renderer |
| 77 | // State must include proper renderer, tiles, and font |
| 78 | static void render(EditState *state)(0) |
| 79 | { |
| 80 | // easier to work with variables this way |
| 81 | SDL_Renderer *renderer = state->renderer;(0) |
| 82 | SDL_Texture *tiles = state->tiles;(0) |
| 83 | TTF_Font *font = state->font;(0) |
| 84 | Level *level = state->level;(0) |
| 85 | |
| 86 | SDL_RenderClear(renderer);(0) |
| 87 | |
| 88 | SDL_Color white = {255, 255, 255};(0) |
| 89 | renderTiles(renderer, tiles, greyFloor, 0, 0, 19, 11); // background for entire window, based on level finishedness(0) |
| 90 | renderTile(renderer, tiles, home, 0, 0); // control buttons(0) |
| 91 | renderTile(renderer, tiles, save, 0, 1);(0) |
| 92 | renderTile(renderer, tiles, add, 1, 11);(0) |
| 93 | renderTile(renderer, tiles, add, 18, 11);(0) |
| 94 | |
| 95 | if (state->level != NULL)(0) |
| 96 | { |
| 97 | for (int i = 0; i < 7; i++)(0) |
| 98 | { |
| 99 | renderTile(renderer, tiles, tileStateToTile(i + 1), 0, i + 2);(0) |
| 100 | if (i + 1 == playerOnTargetS)(0) |
| 101 | renderTile(renderer, tiles, target, 0, i + 2);(0) |
| 102 | if (i == state->selection)(0) |
| 103 | renderTile(renderer, tiles, selection, 0, i + 2);(0) |
| 104 | } |
| 105 | // start positions for level to center it on screen |
| 106 | int startX = 1 + (19 - level->size.x) / 2;(0) |
| 107 | int startY = 0 + (11 - level->size.y) / 2;(0) |
| 108 | |
| 109 | renderTiles(renderer, tiles, brownFloor, startX, startY, startX + level->size.x - 1, startY + level->size.y - 1); // background for level area(0) |
| 110 | |
| 111 | for (int i = 0; i < level->size.x; i++) // render tiles except floors(0) |
| 112 | { |
| 113 | for (int j = 0; j < level->size.y; j++)(0) |
| 114 | { |
| 115 | TileState tileState = level->tiles[i + j * level->size.x];(0) |
| 116 | Tile tile = tileStateToTile(tileState);(0) |
| 117 | if (tile != brownFloor)(0) |
| 118 | renderTile(renderer, tiles, tile, startX + i, startY + j);(0) |
| 119 | if (tileState == playerOnTargetS)(0) |
| 120 | renderTile(renderer, tiles, target, startX + i, startY + j);(0) |
| 121 | } |
| 122 | } |
| 123 | |
| 124 | // render selection |
| 125 | renderTile(renderer, tiles, selection, state->edit.x + startX, state->edit.y + startY);(0) |
| 126 | |
| 127 | if (state->level->prev != NULL) // prevoius button is previous level exists(0) |
| 128 | renderTile(renderer, tiles, left, 0, 11);(0) |
| 129 | renderFont(renderer, font, white, level->name, 10, 11, true, true); // level name(0) |
| 130 | if (state->level->next != NULL) // next button in next level exists(0) |
| 131 | renderTile(renderer, tiles, right, 19, 11);(0) |
| 132 | renderTile(renderer, tiles, delete, 0, 10);(0) |
| 133 | } |
| 134 | |
| 135 | SDL_RenderPresent(renderer); // render creation(0) |
| 136 | }(0) |
| 137 | |
| 138 | // Save current levels to file |
| 139 | // Warns user in case of saving error |
| 140 | // Sets sate->result according to user popup state |
| 141 | static void saveState(EditState *state)(0) |
| 142 | { |
| 143 | int result = textInput(state->renderer, state->tiles, state->font, "File neve", state->filename, 63);(0) |
| 144 | if (result == 0)(0) |
| 145 | { |
| 146 | state->result = 0;(0) |
| 147 | return;(0) |
| 148 | } |
| 149 | if (result == 2)(0) |
| 150 | return;(0) |
| 151 | |
| 152 | bool saveSuccess = saveLevel(state->firstLevel, state->filename);(0) |
| 153 | if (saveSuccess)(0) |
| 154 | { |
| 155 | state->unsaved = false;(0) |
| 156 | if (alertBox(state->renderer, state->tiles, state->font, "Sikeres mentés!") == 0)(0) |
| 157 | { |
| 158 | state->result = 0;(0) |
| 159 | } |
| 160 | } |
| 161 | else |
| 162 | { |
| 163 | if (alertBox(state->renderer, state->tiles, state->font, "Sikertelen mentés") == 0)(0) |
| 164 | { |
| 165 | state->result = 0;(0) |
| 166 | } |
| 167 | } |
| 168 | } |
| 169 | |
| 170 | // Create level object based on user input |
| 171 | // Return values: 0 - SDL_Quit, 1 - success/malloc error (based on *level), 2 - user canceled |
| 172 | static int createLevel(EditState *state, Level **level)(0) |
| 173 | { |
| 174 | |
| 175 | Coordinates size = {0, 0};(0) |
| 176 | do |
| 177 | { |
| 178 | char sizeString[64]; // create empty string |
| 179 | sizeString[0] = '\0';(0) |
| 180 | int result = textInput(state->renderer, state->tiles, state->font, "Méret (szélesség x magasság)", sizeString, 63); // prompt user size(0) |
| 181 | if (result == 0)(0) |
| 182 | return 0;(0) |
| 183 | if (result == 2)(0) |
| 184 | return 2;(0) |
| 185 | int count = sscanf(sizeString, "%dx%d", &size.x, &size.y); // read size from string(0) |
| 186 | if (count != 2 || size.x < 1 || size.y < 1 || size.x > 19 || size.y > 11) // if size is invalid / sscanf failed(0) |
| 187 | { |
| 188 | if (alertBox(state->renderer, state->tiles, state->font, "Hibás méret!") == 0)(0) |
| 189 | { |
| 190 | return 0;(0) |
| 191 | } |
| 192 | } |
| 193 | } while (size.x < 1 || size.y < 1 || size.x > 19 || size.y > 11); // while size not correct(0) |
| 194 | *level = (Level *)malloc(sizeof(Level)); // allocate memory for new level(0) |
| 195 | if (*level == NULL) // return if failed(0) |
| 196 | return 1;(0) |
| 197 | (*level)->name = (char *)malloc(sizeof(char) * 17); // allocate memory for name(0) |
| 198 | if ((*level)->name == NULL) // return if failed(0) |
| 199 | { |
| 200 | free(*level); // free allocated memory before return(0) |
| 201 | return 1;(0) |
| 202 | } |
| 203 | strcpy((*level)->name, "Névtelen szint"); // fill name(0) |
| 204 | (*level)->size = size;(0) |
| 205 | (*level)->tiles = (TileState *)malloc(size.x * size.y * sizeof(TileState)); // allocate memory for tiles(0) |
| 206 | if ((*level)->tiles == NULL) // return if failed(0) |
| 207 | { |
| 208 | free((*level)->name); // free allocated memory before return(0) |
| 209 | free(*level);(0) |
| 210 | return 1;(0) |
| 211 | } |
| 212 | (*level)->prev = NULL; // set linked list pointers(0) |
| 213 | (*level)->next = NULL;(0) |
| 214 | return 1;(0) |
| 215 | } |
| 216 | |
| 217 | // Add new level to current list of levels |
| 218 | // Dir: true - before current level, false - after current level |
| 219 | static void addLevel(EditState *state, bool dir)(0) |
| 220 | { |
| 221 | Level *newLevel = NULL;(0) |
| 222 | int result = createLevel(state, &newLevel); // create new level based on user input(0) |
| 223 | if (result != 1) // return if not success/malloc error(0) |
| 224 | { |
| 225 | if (result == 0) // set state if needed(0) |
| 226 | state->result = 0;(0) |
| 227 | return;(0) |
| 228 | } |
| 229 | if (newLevel == NULL) // if memory allocation error(0) |
| 230 | { |
| 231 | if (alertBox(state->renderer, state->tiles, state->font, "Memóriafoglalási hiba") == 0)(0) |
| 232 | { |
| 233 | state->result = 0;(0) |
| 234 | } |
| 235 | return;(0) |
| 236 | } |
| 237 | if (dir)(0) |
| 238 | { // after current level |
| 239 | if (state->level == NULL) // linked list is empty(0) |
| 240 | { |
| 241 | state->firstLevel = newLevel; // first level is this level(0) |
| 242 | newLevel->prev = NULL; // no other levels(0) |
| 243 | newLevel->next = NULL;(0) |
| 244 | } |
| 245 | else |
| 246 | { // linked list is not empty |
| 247 | newLevel->prev = state->level; // set prev and next levels(0) |
| 248 | newLevel->next = state->level->next;(0) |
| 249 | if (state->level->next != NULL) // if not adding after last element(0) |
| 250 | state->level->next->prev = newLevel; // set previous pointer of next element to this one(0) |
| 251 | state->level->next = newLevel; // set next pointer of current element to this one(0) |
| 252 | } |
| 253 | } |
| 254 | else |
| 255 | { // before current level |
| 256 | if (state->level == NULL) // if linked list is empty(0) |
| 257 | { |
| 258 | state->firstLevel = newLevel; // first level is this level(0) |
| 259 | newLevel->prev = NULL; // no other levels(0) |
| 260 | newLevel->next = NULL;(0) |
| 261 | } |
| 262 | else |
| 263 | { |
| 264 | newLevel->next = state->level; // set prev and next levels(0) |
| 265 | newLevel->prev = state->level->prev;(0) |
| 266 | if (state->level->prev != NULL) // if not inserting before first element(0) |
| 267 | state->level->prev->next = newLevel; // set previous pointer of next element to this one(0) |
| 268 | else |
| 269 | state->firstLevel = newLevel; // else set first element to this one (as this is the new first one)(0) |
| 270 | state->level->prev = newLevel; // set prevoius pointer of current element to this one(0) |
| 271 | } |
| 272 | } |
| 273 | state->level = newLevel; // set current level to new one(0) |
| 274 | state->unsaved = true; // modified file(0) |
| 275 | state->edit.x = 0; // set selection(0) |
| 276 | state->edit.y = 0;(0) |
| 277 | } |
| 278 | |
| 279 | // Paprikás krumplit főz |
| 280 | // A state-ben benne kell lennie minden alapanyagnak |
| 281 | // Sikertelen főzés esetén a state->result -2 lesz |
| 282 | // Mosatlan edények száma mindig egyel nő |
| 283 | static void deleteCurrent(EditState *state)(0) |
| 284 | { |
| 285 | if (state->level == NULL)(0) |
| 286 | return;(0) |
| 287 | int result = dialogBox(state->renderer, state->tiles, state->font, "Biztosan törlöd a szintet?");(0) |
| 288 | if (result != 1)(0) |
| 289 | { |
| 290 | if (result == 0)(0) |
| 291 | state->result = 0;(0) |
| 292 | return;(0) |
| 293 | } |
| 294 | state->unsaved = true;(0) |
| 295 | state->edit.x = 0;(0) |
| 296 | state->edit.y = 0;(0) |
| 297 | if (state->level->prev == NULL && state->level->next == NULL)(0) |
| 298 | { |
| 299 | free(state->level->tiles);(0) |
| 300 | free(state->level->name);(0) |
| 301 | free(state->level);(0) |
| 302 | state->level = NULL;(0) |
| 303 | state->firstLevel = NULL;(0) |
| 304 | return;(0) |
| 305 | } |
| 306 | if (state->level->prev == NULL)(0) |
| 307 | { |
| 308 | state->firstLevel = state->level->next;(0) |
| 309 | state->firstLevel->prev = NULL;(0) |
| 310 | free(state->level->tiles);(0) |
| 311 | free(state->level->name);(0) |
| 312 | free(state->level);(0) |
| 313 | state->level = state->firstLevel;(0) |
| 314 | return;(0) |
| 315 | } |
| 316 | if (state->level->next == NULL)(0) |
| 317 | { |
| 318 | state->level->prev->next = NULL;(0) |
| 319 | Level *prev = state->level->prev;(0) |
| 320 | free(state->level->tiles);(0) |
| 321 | free(state->level->name);(0) |
| 322 | free(state->level);(0) |
| 323 | state->level = prev;(0) |
| 324 | return;(0) |
| 325 | } |
| 326 | state->level->prev->next = state->level->next;(0) |
| 327 | state->level->next->prev = state->level->prev;(0) |
| 328 | Level *next = state->level->next;(0) |
| 329 | free(state->level->tiles);(0) |
| 330 | free(state->level->name);(0) |
| 331 | free(state->level);(0) |
| 332 | state->level = next;(0) |
| 333 | } |
| 334 | |
| 335 | // Swtiches to next level if possible |
| 336 | static void nextLevel(EditState *state)(0) |
| 337 | { |
| 338 | if (state->level->next == NULL)(0) |
| 339 | return;(0) |
| 340 | state->level = state->level->next;(0) |
| 341 | state->edit.x = 0;(0) |
| 342 | state->edit.y = 0;(0) |
| 343 | } |
| 344 | |
| 345 | // Swtiches to prevoius level if possible |
| 346 | static void prevLevel(EditState *state)(0) |
| 347 | { |
| 348 | if (state->level->prev == NULL)(0) |
| 349 | return;(0) |
| 350 | state->level = state->level->prev;(0) |
| 351 | state->edit.x = 0;(0) |
| 352 | state->edit.y = 0;(0) |
| 353 | } |
| 354 | |
| 355 | // Exit to main menu |
| 356 | // Prompts user if work is unsaved |
| 357 | static void handleExitToMenu(EditState *state)(0) |
| 358 | { |
| 359 | if (state->unsaved)(0) |
| 360 | { |
| 361 | int dialogResult = dialogBox(state->renderer, state->tiles, state->font, "Biztosan szeretnél mentés nélkül kilépni?");(0) |
| 362 | if (dialogResult == 0)(0) |
| 363 | { |
| 364 | state->result = 0;(0) |
| 365 | } |
| 366 | if (dialogResult == 1)(0) |
| 367 | { |
| 368 | state->result = 1;(0) |
| 369 | } |
| 370 | } |
| 371 | else |
| 372 | { |
| 373 | state->result = 1;(0) |
| 374 | } |
| 375 | }(0) |
| 376 | |
| 377 | // Process selection movement |
| 378 | // Direction: 0 - left, 1 - up, 2 - right, 3 - down |
| 379 | // Returns true if rerender is needed |
| 380 | static bool moveSelection(int dir, EditState *state)(0) |
| 381 | { |
| 382 | switch (dir)(0) |
| 383 | { |
| 384 | case 0: // left(0) |
| 385 | if (state->edit.x > 0)(0) |
| 386 | { |
| 387 | state->edit.x--;(0) |
| 388 | return true;(0) |
| 389 | } |
| 390 | return false;(0) |
| 391 | case 1: // up(0) |
| 392 | if (state->edit.y > 0)(0) |
| 393 | { |
| 394 | state->edit.y--;(0) |
| 395 | return true;(0) |
| 396 | } |
| 397 | return false;(0) |
| 398 | case 2: // right(0) |
| 399 | if (state->edit.x < state->level->size.x - 1)(0) |
| 400 | { |
| 401 | state->edit.x++;(0) |
| 402 | return true;(0) |
| 403 | } |
| 404 | return false;(0) |
| 405 | case 3: // down(0) |
| 406 | if (state->edit.y < state->level->size.y - 1)(0) |
| 407 | { |
| 408 | state->edit.y++;(0) |
| 409 | return true;(0) |
| 410 | } |
| 411 | return false;(0) |
| 412 | default:(0) |
| 413 | return false;(0) |
| 414 | } |
| 415 | } |
| 416 | |
| 417 | // Set tile on edit coordinates to selected tile |
| 418 | static void modifyTile(EditState *state)(0) |
| 419 | { |
| 420 | if (state->edit.x >= 0 && state->edit.x < state->level->size.x && state->edit.y >= 0 && state->edit.y < state->level->size.y)(0) |
| 421 | { |
| 422 | state->unsaved = true;(0) |
| 423 | setTileState(state->level, state->edit.x, state->edit.y, state->selection + 1);(0) |
| 424 | } |
| 425 | }(0) |
| 426 | |
| 427 | // Rename current level |
| 428 | static void renameLevel(EditState *state)(0) |
| 429 | { |
| 430 | if (state->level == NULL)(0) |
| 431 | return;(0) |
| 432 | char name[64]; |
| 433 | name[0] = 0;(0) |
| 434 | if (state->level->name != NULL)(0) |
| 435 | strcpy(name, state->level->name);(0) |
| 436 | int result = textInput(state->renderer, state->tiles, state->font, "Szint neve", name, 63);(0) |
| 437 | if (result != 1)(0) |
| 438 | { |
| 439 | if (result == 0)(0) |
| 440 | state->result = 0;(0) |
| 441 | return;(0) |
| 442 | } |
| 443 | free(state->level->name);(0) |
| 444 | int len = strlen(name);(0) |
| 445 | state->level->name = (char *)malloc((len + 1) * sizeof(char));(0) |
| 446 | strcpy(state->level->name, name);(0) |
| 447 | state->unsaved = true;(0) |
| 448 | } |
| 449 | |
| 450 | // Handle SDL key down event |
| 451 | // Returns true if erernder is needed |
| 452 | static bool handleKeydown(EditState *state, SDL_Scancode key)(0) |
| 453 | { |
| 454 | switch (key)(0) |
| 455 | { |
| 456 | case 0x50: // left arrow(0) |
| 457 | case 0x04: // letter A |
| 458 | if (state->ctrl)(0) |
| 459 | return false;(0) |
| 460 | return moveSelection(0, state);(0) |
| 461 | case 0x52: // up arrow(0) |
| 462 | case 0x1A: // letter W |
| 463 | if (state->ctrl)(0) |
| 464 | return false;(0) |
| 465 | return moveSelection(1, state);(0) |
| 466 | case 0x4F: // right arrow(0) |
| 467 | case 0x07: // letter D |
| 468 | if (state->ctrl)(0) |
| 469 | return false;(0) |
| 470 | return moveSelection(2, state);(0) |
| 471 | case 0x51: // down arrow(0) |
| 472 | case 0x16: // letter S |
| 473 | if (state->ctrl)(0) |
| 474 | { |
| 475 | saveState(state);(0) |
| 476 | state->ctrl = false;(0) |
| 477 | return true;(0) |
| 478 | } |
| 479 | return moveSelection(3, state);(0) |
| 480 | case 0x29: // esc(0) |
| 481 | if (state->ctrl)(0) |
| 482 | return false;(0) |
| 483 | handleExitToMenu(state);(0) |
| 484 | return true;(0) |
| 485 | case 0x4b: // page up(0) |
| 486 | if (state->ctrl)(0) |
| 487 | return false;(0) |
| 488 | nextLevel(state);(0) |
| 489 | return true;(0) |
| 490 | case 0x4e: // page down(0) |
| 491 | if (state->ctrl)(0) |
| 492 | return false;(0) |
| 493 | prevLevel(state);(0) |
| 494 | return true;(0) |
| 495 | case 0xe0: // left ctrl(0) |
| 496 | case 0xe4: // right ctrl |
| 497 | state->ctrl = true;(0) |
| 498 | return false;(0) |
| 499 | case 0x4c: // delete(0) |
| 500 | if (state->ctrl)(0) |
| 501 | return false;(0) |
| 502 | deleteCurrent(state);(0) |
| 503 | return true;(0) |
| 504 | case 0x4a: // home(0) |
| 505 | if (state->ctrl)(0) |
| 506 | return false;(0) |
| 507 | addLevel(state, false);(0) |
| 508 | return true;(0) |
| 509 | case 0x4d: // end(0) |
| 510 | if (state->ctrl)(0) |
| 511 | return false;(0) |
| 512 | addLevel(state, true);(0) |
| 513 | return true;(0) |
| 514 | case 0x15: // letter r(0) |
| 515 | if (state->ctrl)(0) |
| 516 | return false;(0) |
| 517 | renameLevel(state);(0) |
| 518 | return true;(0) |
| 519 | case 0x28: // enter(0) |
| 520 | case 0x2c: // spacebar |
| 521 | if (state->ctrl)(0) |
| 522 | return false;(0) |
| 523 | modifyTile(state);(0) |
| 524 | return true;(0) |
| 525 | case 0x1e: // 1 key(0) |
| 526 | if (state->ctrl)(0) |
| 527 | return false;(0) |
| 528 | state->selection = 0;(0) |
| 529 | return true;(0) |
| 530 | case 0x1f: // 2 key(0) |
| 531 | if (state->ctrl)(0) |
| 532 | return false;(0) |
| 533 | state->selection = 1;(0) |
| 534 | return true;(0) |
| 535 | case 0x20: // 3 key(0) |
| 536 | if (state->ctrl)(0) |
| 537 | return false;(0) |
| 538 | state->selection = 2;(0) |
| 539 | return true;(0) |
| 540 | case 0x21: // 4 key(0) |
| 541 | if (state->ctrl)(0) |
| 542 | return false;(0) |
| 543 | state->selection = 3;(0) |
| 544 | return true;(0) |
| 545 | case 0x22: // 5 key(0) |
| 546 | if (state->ctrl)(0) |
| 547 | return false;(0) |
| 548 | state->selection = 4;(0) |
| 549 | return true;(0) |
| 550 | case 0x23: // 6 key(0) |
| 551 | if (state->ctrl)(0) |
| 552 | return false;(0) |
| 553 | state->selection = 5;(0) |
| 554 | return true;(0) |
| 555 | case 0x24: // 7 key(0) |
| 556 | if (state->ctrl)(0) |
| 557 | return false;(0) |
| 558 | state->selection = 6;(0) |
| 559 | return true;(0) |
| 560 | default:(0) |
| 561 | //printf("0x%02x\n", event.key.keysym.scancode); |
| 562 | return false;(0) |
| 563 | } |
| 564 | } |
| 565 | |
| 566 | // Handle SDL key up event |
| 567 | // Returns true if erernder is needed |
| 568 | static bool handleKeyup(EditState *state, SDL_Scancode key)(0) |
| 569 | { |
| 570 | switch (key)(0) |
| 571 | { |
| 572 | case 0xe0: // left ctrl(0) |
| 573 | case 0xe4: // right ctrl |
| 574 | state->ctrl = false;(0) |
| 575 | return false;(0) |
| 576 | default:(0) |
| 577 | return false;(0) |
| 578 | } |
| 579 | } |
| 580 | |
| 581 | // Handle SDL mouse click |
| 582 | // Returns true if rerender is needed |
| 583 | static bool handleClick(EditState *state, int x, int y)(0) |
| 584 | { |
| 585 | if (clickTile(0, 0, x, y)) // back to main menu(0) |
| 586 | { |
| 587 | handleExitToMenu(state);(0) |
| 588 | return true;(0) |
| 589 | } |
| 590 | if (clickTile(0, 1, x, y)) // save level(0) |
| 591 | { |
| 592 | saveState(state);(0) |
| 593 | return true;(0) |
| 594 | } |
| 595 | if (clickTile(0, 11, x, y)) // previouse level(0) |
| 596 | { |
| 597 | prevLevel(state);(0) |
| 598 | return true;(0) |
| 599 | } |
| 600 | if (clickTile(19, 11, x, y)) // next level(0) |
| 601 | { |
| 602 | nextLevel(state);(0) |
| 603 | return true;(0) |
| 604 | } |
| 605 | if (clickTile(1, 11, x, y)) // add level left(0) |
| 606 | { |
| 607 | addLevel(state, false);(0) |
| 608 | return true;(0) |
| 609 | } |
| 610 | if (clickTile(18, 11, x, y)) // add level right(0) |
| 611 | { |
| 612 | addLevel(state, true);(0) |
| 613 | return true;(0) |
| 614 | } |
| 615 | if (clickTile(0, 10, x, y)) // delete level(0) |
| 616 | { |
| 617 | deleteCurrent(state);(0) |
| 618 | return true;(0) |
| 619 | } |
| 620 | if (state->level != NULL)(0) |
| 621 | { |
| 622 | for (int i = 0; i < 7; i++)(0) |
| 623 | { |
| 624 | if (clickTile(0, i + 2, x, y))(0) |
| 625 | { |
| 626 | state->selection = i;(0) |
| 627 | return true;(0) |
| 628 | } |
| 629 | } |
| 630 | int startX = 1 + (19 - state->level->size.x) / 2;(0) |
| 631 | int startY = 0 + (11 - state->level->size.y) / 2;(0) |
| 632 | |
| 633 | for (int i = 0; i < state->level->size.x; i++)(0) |
| 634 | { |
| 635 | for (int j = 0; j < state->level->size.y; j++)(0) |
| 636 | { |
| 637 | if (clickTile(startX + i, startY + j, x, y))(0) |
| 638 | { |
| 639 | state->edit.x = i;(0) |
| 640 | state->edit.y = j;(0) |
| 641 | modifyTile(state);(0) |
| 642 | return true;(0) |
| 643 | } |
| 644 | } |
| 645 | } |
| 646 | |
| 647 | if (clickTiles(2, 11, 17, 11, x, y))(0) |
| 648 | { |
| 649 | renameLevel(state);(0) |
| 650 | return true;(0) |
| 651 | } |
| 652 | } |
| 653 | return false;(0) |
| 654 | } |
| 655 | |
| 656 | // Handles SDL event |
| 657 | // Returns true if rerender is needed |
| 658 | static bool handleEvent(SDL_Event event, EditState *state)(0) |
| 659 | { |
| 660 | switch (event.type)(0) |
| 661 | { |
| 662 | case SDL_KEYDOWN:(0) |
| 663 | return handleKeydown(state, event.key.keysym.scancode);(0) |
| 664 | case SDL_KEYUP:(0) |
| 665 | return handleKeyup(state, event.key.keysym.scancode);(0) |
| 666 | case SDL_MOUSEBUTTONDOWN:(0) |
| 667 | return handleClick(state, event.button.x, event.button.y);(0) |
| 668 | case SDL_QUIT: // exit program(0) |
| 669 | state->result = 0;(0) |
| 670 | return false;(0) |
| 671 | default:(0) |
| 672 | return false;(0) |
| 673 | break; |
| 674 | } |
| 675 | } |
| 676 | |
| 677 | // Load and edit levels given in file |
| 678 | // Returns 0 on SDL_Quit, 1 on exit to menu |
| 679 | int editLevel(SDL_Renderer *renderer, SDL_Texture *tiles, TTF_Font *font, char *filename)(0) |
| 680 | { |
| 681 | LoadLevelResult result = loadLevel(filename);(0) |
| 682 | switch (result.result)(0) |
| 683 | { |
| 684 | case 2:(0) |
| 685 | unloadLevel(result.level);(0) |
| 686 | return alertBox(renderer, tiles, font, "Memóriafoglalási hiba");(0) |
| 687 | break; |
| 688 | case 3:(0) |
| 689 | unloadLevel(result.level);(0) |
| 690 | return alertBox(renderer, tiles, font, "A fájl hibás karaktereket tartalmaz");(0) |
| 691 | break; |
| 692 | case 4:(0) |
| 693 | switch (dialogBox(renderer, tiles, font, "Néhány szint túl nagy. Biztosan megnyitod?"))(0) |
| 694 | { |
| 695 | case 0:(0) |
| 696 | unloadLevel(result.level);(0) |
| 697 | return 0;(0) |
| 698 | break; |
| 699 | case 1:(0) |
| 700 | break;(0) |
| 701 | case 2:(0) |
| 702 | unloadLevel(result.level);(0) |
| 703 | return 1;(0) |
| 704 | break; |
| 705 | default:(0) |
| 706 | break;(0) |
| 707 | } |
| 708 | default:(0) |
| 709 | break;(0) |
| 710 | } |
| 711 | |
| 712 | EditState state; |
| 713 | state.level = NULL;(0) |
| 714 | state.firstLevel = result.level;(0) |
| 715 | state.level = result.level;(0) |
| 716 | state.result = -1;(0) |
| 717 | state.renderer = renderer;(0) |
| 718 | state.tiles = tiles;(0) |
| 719 | state.font = font;(0) |
| 720 | state.ctrl = false;(0) |
| 721 | state.unsaved = false;(0) |
| 722 | state.filename = filename;(0) |
| 723 | state.edit.x = 0;(0) |
| 724 | state.edit.y = 0;(0) |
| 725 | state.selection = 0;(0) |
| 726 | |
| 727 | render(&state);(0) |
| 728 | |
| 729 | SDL_Event ev; |
| 730 | while (SDL_WaitEvent(&ev))(0) |
| 731 | { |
| 732 | bool rerender = handleEvent(ev, &state);(0) |
| 733 | if (state.result != -1) // if result was set(0) |
| 734 | { |
| 735 | unloadLevel(state.firstLevel);(0) |
| 736 | return state.result; // return to main(0) |
| 737 | } |
| 738 | if (rerender) // if rerender is needed(0) |
| 739 | render(&state);(0) |
| 740 | } |
| 741 | }(0) |